Archive for the ‘Art’ Category

Why Battlefield 3 is my most anticipated game

by posted on October 22nd, 2011 in Art, Development, Games, News

As a software engineer in Electronic Arts’ worldwide motion capture studio, the systems I write and maintain touch many of our games in small ways. It’s not often that I can point to a feature in a game and say “I did that.”

Battlefield 3 is different. We built the facial animation pipeline used for the interrogation scenes and I’m rather proud of what we accomplished. EA Capture was small studio with an aggressive timeline to create a new technology for one of our company’s biggest titles. And we had to do this while maintaining the same workload and quality for our other game teams. It was an incredible experience and if I had to do it again… I would do many things differently. Though, that shows how hard we were pushing our limits and how much better this technology will become. It’s next generation technology used for the current generation of games.

I’m finally at the point where I can watch the cutscenes and see how good they look, instead of seeing the things I want to change. More than anything, I’m excited about what our creative talent will do with this in the future.

As much as I want to celebrate the achievement of my team, I am in awe of the wizards at DICE who actually got this stuff working in Frostbite. You can see the fruits of their labour below.

If you can’t view it on YouTube, check it out on GameTrailers.


 

The Backwater Gospel

by posted on October 9th, 2011 in Art

Mark just sent me a very cool short directed by Bo Mathorne, presented by the Animation Workshop, with music by Sons of Perdition. It’s about fear, hubris, misplaced trust, and the dangers of letting other people do your thinking for you. If that doesn’t interest you, then you should watch it for its striking visual style and be sure to check out the making-of posted below.

Remap facial motion capture rig

by posted on February 19th, 2011 in Art, News

I have been very busy since my last post.  In addition to my own projects, I found myself employed.

In June 2010 I was contacted by Electronic Arts for an interview.  By the end of the month, I had moved from Hamilton, Ontario to Vancouver, British Columbia and was working as a Software Engineer on FIFA Online.  In September, I toured the EA World Wide Motion Capture Studio and, within a few weeks, was working for them doing research and development. (more…)