Posts Tagged ‘motion capture’

EA Capture 2011

by posted on December 23rd, 2011 in News

Our multi-talented studio/capture specialist, Sam, put together a new reel for EA Capture. Inside you can get a peek at the stuff we work on at the studio.



As seen on the EA Capture Facebook page.

FaceForward

by posted on October 27th, 2011 in Development, News


In my previous post, I told you that we worked on the cinematic sequences for Battlefield 3. Now, after an announcement on our facebook page, I can tell you what our technology is called.

FaceForward


 

Why Battlefield 3 is my most anticipated game

by posted on October 22nd, 2011 in Art, Development, Games, News

As a software engineer in Electronic Arts’ worldwide motion capture studio, the systems I write and maintain touch many of our games in small ways. It’s not often that I can point to a feature in a game and say “I did that.”

Battlefield 3 is different. We built the facial animation pipeline used for the interrogation scenes and I’m rather proud of what we accomplished. EA Capture was small studio with an aggressive timeline to create a new technology for one of our company’s biggest titles. And we had to do this while maintaining the same workload and quality for our other game teams. It was an incredible experience and if I had to do it again… I would do many things differently. Though, that shows how hard we were pushing our limits and how much better this technology will become. It’s next generation technology used for the current generation of games.

I’m finally at the point where I can watch the cutscenes and see how good they look, instead of seeing the things I want to change. More than anything, I’m excited about what our creative talent will do with this in the future.

As much as I want to celebrate the achievement of my team, I am in awe of the wizards at DICE who actually got this stuff working in Frostbite. You can see the fruits of their labour below.

If you can’t view it on YouTube, check it out on GameTrailers.